Daily Archives: October 24, 2011

11 Israeli planes violate Lebanese airspace in 2 days

The Daily Star

BEIRUT: A total of 11 Israeli warplanes violated Lebanon airspace in a period of two days, reported the National News Agency.

On Friday morning, three Israeli warplanes flew over the south, and in the evening six more planes again flew over the border area, according to the Lebanese Army.

Then Saturday two Israeli planes violated Lebanese airspace when they flew over the area of Naqura in the south.

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Bachmann to Iraq: Reimburse us

This woman is an Idiot!

politico.com

Rep. Michele Bachmann (R-Minn.) wants Iraq to pay America back for the war effort that overthrew Saddam Hussein but also dragged on for nine years.

“I believe that Iraq should reimburse the United States fully for the amount of money we’ve spent to liberate these people,” the presidential candidate said on CBS’s “Face the Nation.”

“They’re not a poor country, they’re a wealthy country,” Bachmann said.

Bachmann lambasted the looming withdrawal of American troops as more “politically based than military based.”

“If you look at every time we have deposed a dictator, the United States has always left troops behind to enforce the fragile peace,” she said.

And in a jab at President Barack Obama’s chief political strategist David Axelrod, Bachmann quipped: “It’s more like a General Axelrod is making this decision.”

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Runes

My Rune Interpretations

Fehu. Material wealth, exchange, money & financial matters. The
Vanir.

Uruz. Courage, determination, health, strength. Thor, Eir.

Thurisaz. Thorn, protection, breakthrough, curses. Thor, The Thurses.

Ansuz. Communication, wisdom, mental clarity, study. Odin.

Raido. Travel, vehicle, progress.

Kenaz. Fire. Illumination, creativity, power. The Dark-Elves, Freyja.

Gebo. A gift,generosity.

Wunjo. Joy, pleasure, comfort.

Hagalaz. Hail, crisis-point, change, gestation. Motherhood. Hel.

Nauthiz. Need, necessity, patience, discipline in order to achieve.

Isa. Ice, inactivity, need for caution.

Jera. Year, harvest, gain, reward.

Eihwaz. Yew, stability, toughness, resilience, security.

Perthro. Chance, gamble, mystery. Wyrd, The Norns.

Algiz. Protection, defence.

Sowelo. Sun, victory, spiritual-fulfilment . Sunna.

Tiwaz. Justice, self-sacrifice. Tyr.

Berkano. Birch, birth, beginnings.

Ehwaz. Horse, travel, spiritual journey.

Mannaz. Man, humanity, culture, Midgard.

Laguz. Sea, water, intuition, emotional issues.

Ingwaz. Nature, peace, plenty, fertility. Ingvi-Frey

Dagaz. Day, clarity, safety.

Odal. Inheritance, property, the home. The Ancestors.

Rune Study.

By studying the Rune-Poems we can get a basic idea on their meanings. This is not as daunting as it seems. There is no need to learn them off by heart or try to cram them.

If you have many books on Runes you will find that the author is giving *their* interpretations of the Runes. This is fine but what has to be acknowledged is the fact that *they* are all gaining the material from the same source – the Rune-Poems.

Studying the rune poems are a good source of reference & guidance; but it is up to the individual as to how to interpret them – especially when it concerns divination.

The method that I use is to draw two Runes each day at random from a bag or some other receptacle, one in the morning & the next one in the evening. Do not worry if you have not got a set of Runes as you can cut 24 strips of paper & draw the Rune-Staves on them, these are then folded up & placed in your bag.

The next step is to monitor your day’s activities; no matter how insignificant your day has been, then look up the basic Rune-Meaning to see if there is anything in your day that corresponds to the Rune that was drawn in the morning; after that you then draw your evening rune & follow the same procedure – then look at the Rune-Poems to see if there is anything of significance.

After a few weeks of this study method you may find a pattern developing, this then becomes a *key* factor in your personal interpretation of the Runes.

You may find that keeping a journal of your experiences helps; you can use a written journal or open a new folder on your computer.

RUNE POEMS:-

http://www.sunnyway.com/runes/rune_poems.html

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Rune Study Method

Rune Study.

By studying the Rune-Poems we can get a basic idea on their meanings. This is not as daunting as it seems. There is no need to learn them off by heart or try to cram them.

If you have many books on Runes you will find that the author is giving *their* interpretations of the Runes. This is fine but what has to be acknowledged is the fact that *they* are all gaining the material from the same source – the Rune-Poems.

Studying the rune poems are a good source of reference & guidance; but it is up to the individual as to how to interpret them – especially when it concerns divination.

The method that I use is to draw two Runes each day at random from a bag or some other receptacle, one in the morning & the next one in the evening. Do not worry if you have not got a set of Runes as you can cut 24 strips of paper & draw the Rune-Staves on them, these are then folded up & placed in your bag.

The next step is to monitor your day’s activities; no matter how insignificant your day has been, then look up the basic Rune-Meaning to see if there is anything in your day that corresponds to the Rune that was drawn in the morning; after that you then draw your evening rune & follow the same procedure – then look at the Rune-Poems to see if there is anything of significance.

After a few weeks of this study method you may find a pattern developing, this then becomes a *key* factor in your personal interpretation of the Runes.

You may find that keeping a journal of your experiences helps; you can use a written journal or open a new folder on your computer.

Rune Poems :-

http://www.sunnyway.com/runes/rune_poems.html

My Rune Interpritations

Fehu small      Fehu. Material wealth, exchange, money & financial matters. The Vanir
phpS4qnXqPM      Uruz. Courage, determination, health, strength. Thor, Eir.
phpRGKJDePM       Thurisaz. Thorn, protection, breakthrough, curses. Thor, The Thurses.
phpjnxDlYPM       Ansuz. Communication, wisdom, mental clarity, study. Odin.
phpdwBJt1PM       Raido. Travel, vehicle, progress.
phpJVMXzoPM       Kenaz. Fire. Illumination, creativity, power. The Dark-Elves, Freyja.
phpuad75tPM       Gebo. A gift,generosity.
phpy6hMlrPM       Wunjo. Joy, pleasure, comfort.
phpBrZrInPM       Hagalaz. Hail, crisis-point, change, gestation. Motherhood. Hel.
phpoctHWcPM      Nauthiz Need, necessity, patience, discipline in order to achieve.
phpajHNXXPM      Isa. Ice, inactivity, need for caution.
php4YKpfcPM     Jera. Year, harvest, gain, reward.
phpjCAPKVPM      Eihwaz. Yew, stability, toughness, resilience, security.
phppmqvtnPM      Perthro. Chance, gamble, mystery. Wyrd, The Norns.
phpruM5kGPM      Algiz. Protection, defence.
phpNtNOcWPM      Sowelo. Sun, victory, spiritual-fulfilment . Sunna.
phpxMRThoPM       Tiwaz. Justice, self-sacrifice. Tyr.
phpCYHEpoPM       Berkano. Birch, birth, beginnings.
phpzIF4qEPM      Ehwaz. Horse, travel, spiritual journey.
phpbpEMtCPM      Mannaz. Man, humanity, culture, Midgard.
phppgfxsuPM      Laguz. Sea, water, intuition, emotional issues
phpvkFMO5PM      Ingwaz. Nature, peace, plenty, fertility. Ingvi-Fre
phptM2zKOPM      Dagaz. Day, clarity, safety.
phpIrG3hQPM     Odal. Inheretance, property, the home. The Ancestors.

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October 24, 2011 · 4:09 am

Seidr

From the Old Norse: Seidr is a type of Shamanistic folk magic and
Shamanic technique practised by solitary Witches and healers.
Traditionally – Seidr included both healing; shape-shifting, curses
& raising storms, etc. A good portion of Seid magic was concerned
with communication with spirits.

The term Seidr is most commonly translated as “Witchcraft”; and is used
to describe actions ranging from shamanic magic (such as spirit
journeys; magical healing by removing “spirit missiles” such as elf-shot
from the body, magical psychiatric treatment in the form of recovering
lost portions of the soul-complex, etc.), to prophecy, channelling the
Gods or the Gods’ voices through a human agent; performing magic that
affects weather or animal movements, as well as a wide range of malefic
magic. The single most characteristic element of Seidr – however – seems
to be magic of a type which works by affecting the mind by illusion,
madness, forgetfulness or other means.

The way in which to affect the mind is by a means of Transmigration
(projection into someone’s psyche) to transfix then transmit negative
signals!

The practitioner of Seidr was known as a Seid-Kona (seid-wife) or
Seid-Madhr (seid-man).

The Goddess Freyja is the patroness of Seidr.

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Blot & Sumbel

Heathen Rituals are simple & down to Earth.
There is no need for quarter-calling, elements or directions etc or any archaic language such as ‘Thou ‘ – ‘Thee’ or any of that nonsense ! (that’s for the Abrahamic Faiths) Just use your normal every-day speaking voice.
All that’s needed is a Drinking Horn or vessel of some-sort, & a bowl.

Blot :-

The Blot is the most common ritual within Heathenry
In its simplest form, a blot is making a sacrifice to the Gods.
In the old days, this was done by feasting on an animal which was consecrated to the Gods.
Today, the most common blot is an offering of mead or other alcoholic
beverage to the deities.

A blot can be a simple affair where a horn of mead is
consecrated to the Gods and then poured as a libation, or it can be a part of a larger ritual.

The blot consists of; the hallowing or consecrating of the offering, the sharing of the offering, and the libation.
The only tools required are mead, cider or beer, a horn , sprig of evergreen & a blot-bowl into which the libation will be made.

After the sharing of the offering-what is left is then poured into the blot-bowl, then the evergreen sprig is dipped into the contents of the blot-bowl then sprinkled around the area & people partaking in the blot.

The offering is then taken outside & poured onto the earth & a few words are said to the Gods by thanking them.

Sumbel :-

At a Sumbel toasts are drunk to the Gods, as well as to a persons ancestors or friends. Rather than a toast, a person might also offer a brag or story of some sort, or a song , poem or some project that they wish to undertake.

One format for the sumbel is to drink three rounds. The first is dedicated to the Gods, the second to ancestors and the third to recent ancestors, or friends which have passed from this world. An alternative to this is for the first round to be to the Gods, the second to an ancestor who has passed on, and the third a personal boast.

Sometimes there is a free-for-all where stories are told, toasts are made, and bragging is done until all gathered are in an altered state of consciousness ! (or under the table) LOL !

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Realms of Yggdrasil

Helheim

The lowest of the Nine Worlds is Hel, ruled by the goddess Hel, mistress of the chthonic mysteries. As Asgard is at the crown of Yggdrasil, Hel is at its base. Like Asgardh, Hel cannot be reached directly from Midgardh – one must “ride over a bridge”, or travel between worlds with the aid of ones fylgia (usually a totem or sacred animal or Soul Companion and Guide). The bridge to Hel crosses the river Gjoll and its guarded by the giant Maiden Modgudh. As Bifrost is fiery and narrow, the bridge to Hel is icy and wide.
Hel is also called Niflhel, meaning Misty Hel or Dark Hel, which refers to the Goddesses primary aspect of concealment. Hel borders very closely on the world Nifheimr; it is located down and to the North, and it is the implied location of the venom-filled halls, on Na Strand, and home of the dragon Niddhogg, embodiment of the concealed powers of destruction/transformation. Hel is the hidden root to which all things sink, as allthe waters wend their way to Hvergelmir, and from which all things rise again.
Although the realm of Hel is described as horrible in parts – the lifeless, lightless, joyless dwelling of the dead – it is written elsewhere that Hel is brightly bedecked to welcome Balder after his death. This dual nature can be seen in the figure of the goddess Hel hersefl: She is half a beautiful woman and half a corpse, her concealment both that of the womb and that of the tomb. Hel receives those souls who cannot struggle through to Valhalla, but in time, as her name Mother Holle suggests, she bears them forth again.

Niflheim & Muspellheim

Niflheim and Muspellheim, the worlds of primal ice and primal fire, are set respectively in the Northern and Southern parts of the utangardhs (limits outside human reality) through which their mights are filtered and mixed to bring about the forces working through Midgard. Both worlds and their inhabitants, beings of pure forces of fire and ice, would be endlessly destructive if released onto the worlds of the innangardhs. As the High One (an Odhinnic hypostasis) says in Gylfagynning, “there is nothing in the world that can be relied upon when the sons of Muspell are on the warpth” (Prose Edda, page 40). Muspellheim is ruled by Surtr, who will meet Freyr in battle at Ragnarok.

Vanaheim

Jotunheim is blanced by Vanaheim, which is characterized by peace and plenty. The Vanir are gods of fertility, riches and joy. Vanaheim represents the world of water, its nature being shown by the life-bringing and gentle winds from the West. As well as ruling over fertility, the Vanir are also described as the Wise Vanir, and are noted for their powers of foresight. Seidh magick is the power used and taught by the Vanic Freya. It is characterized by the journeying of the spirit and the power of prophecy. While the Vanir are not without their warlike aspects, they are not generally considered gods of war, but of peace, prosperity and harvest. The Vanir are also gods of death and Vanaheim, the watery world of the West, may be associated with the final far-faring, the ship voyage of death.

Jotunheim

The most characteristic world of utangardhs (wild/unordered space, outside of human society) is Jotunheim. This land is the dwelling of the thursar, rises and etins (various types of giants), the children of Ymir. It is frosty and rocky, lashed by violent winds and storms. Jotunheimr is located in the East, the direction (rougly) from which the Teutonic peoples have migrated; the Anglo-Saxon Rune Poem describes the ancestor-hero Ing faring forth from the East. Jotunheim is the land of primeval ancestry.
It is inhabited by beings of great wisdom, such as the etin Vafthrudhnir, from whom even Odhinn can learn, by the giants and by the semi-sapient brimthursargar or ice-giants who continually seek to break and destroy the walls of the ordered world. It is these beings specifically against whom Midgard has been walled off and against whom Thor wards us; they characterize one aspect of the foes dwelling outside the gardh.
Jotunheim is the turbulent world of the elemental Air which, through its endless seething and struggling, both breaks down and fertilizes. Its nature is seen in the shattering, icy might of the wind from the east.

Svartalfheim

As Alfheim, the dwelling of the Light Elves, overlaps the highest reaches of Midgard, so Svartalfheim, the dwelling of Black Alfar, interpenetrates the subterranean regions of the earth. In this realm are found the mysteries of earthly manifestations, represented by the matchless smithcraft of the dwarves. Svartalfheim contains the lowest frequencies of Midgard and the highest of Hel, the Underworld, standing in the same relationship to Hel that Alfheimr does to Asgard. This realm can be reached with ease from Midgard often inadvertently, as described in a number of tales.

Midgard-Middle Earth

The central world of all is the Earth as we know it, our Physical Plane. This world brings together and melds the might of all the other worlds and is connected to them by the roots, branches and trunk of the tree Yggdrasil. This world represents the element Earth, which in Teutonic thought, encompasses all the other elements. The Earth of Teutonic Tradition also incorporates the workings of spirit as received directly from Asgard by way of Bifrost (the Rainbow Bridge) through Alfheim.

Alfheim/Ljossalfheim

Alfheim is the dwelling of the Light Elves. A frequent refrain in Eddic poetry is “How fare the Aesir? How fare the alfs?” (Voluspa 47). Alfheim is ruled by Frey and characterized by the higher aspect of light and air. It is the realm through which the flows of energy from Asgard are often transmitted to Midgard. In this world, the highest energies of the realm of humans mingle with the lower energies of the realms of the gods.

Asgard

The highest of the Nine Worlds is called Asgard “enclosure of the gods”. It requires either the aid of a valkyrija in crossing the bridge Bifrost, or exceptional strength of purpose and will to reach Asgard by any other means. Bifrost is warded by the god Heimdall. The crossing of this bridge is only for the initiated: its fire guards Asgard against the thurses.

Within Asgardhr are the halls belonging to the various gods; these halls are Thrudheimr, the dwelling of Thor, Ydal (Yew-dale) plains for Ullr, Valaskjalf for Odhinn, Sokvabekk for Saga (possibly a hypostasis of Frigg) and Odhinn, Gladhome where Valhalla is built, Thrymheimr for Skadhi, Beidhablik for Baldr, Himinbjorg for Heimdall, Folkvangr where Freya keeps her half of the battle-slain, Glitnir for Forseti, Noatun for Njord and Vithi, where Vidar dwells.

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